"Theatre of the Mind" is a must when playing Mr. Babbage. Turns 5,6 and 7 have been a whirlwind. Mr. Babbage and his Zulu forces are being very cautious. Almost too cautious. Perhaps the warriors are veterans of Islandlwana, Rorkes Drift and the like, so they know the lethality of their opponents firearms?
These past few turns have seen all Zulu forces appear with two "slinking" away the next (hilariously rolling consecutive 1's for activation), then only to return at "long rifle range". Two more activate but advance cautiously. The first two to be engaged in battle suddenly "go to ground" as soon as they are on the heels of their opponent.
Some lucky breaks for the Colonial forces. They are getting closer to the ford (the main objective). Once there, if they can get to the mountain, and ALL successfully form 'close order', it's just a matter of fighting off the Zulus until reinforcements arrive. Right now it's getting to the ford in good order.
The initial warrior combats were somewhat passive-aggressive. Charging, losing combat, withdrawaling. Charging again, winning, but not following up and retreating again only to go to ground. Mr. Babbage is full of surprises! Perhaps that's his plan. Conserve lives, and pick away at the edges until a coordinated thrust can be made.








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