Being fairly new to this rule set, I am noticing quickly, just how fast units can get used up. Even pulling units out of line and rallying off "hits", its only a matter of a turn or two before they're "done for ". The French, being the defender, just had to sit and let the Allies just fruitlessly pound away at their lines. The Allied center melted away and the game was lost for them within 7-8 turns. The cavalry in this game are definitely "glass cannons". One and done in a single turn. Not sure I like that. Even in Black Powder you get a couple turns to decide an outcome. However, the author, if I'm not mistaken, says that a turn is about 10 minutes of actual time. Perhaps a cavalry melee could be that short of duration? Horses and riders get winded, I get that. Some "theater of the mind" is needed with this game. Not giving up on the rules yet. More play time and perhaps some tweaking to my liking.
Here's some highlights from game five of Osprey's Honours Of War.
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